Descent
Descend an infinite shared well as a newly randomized mage. Auto-cast spells, survive sealed rooms, gather strange relics, and chase the deepest score.
Descend a shared, seeded dungeon with friends. Every run begins with a newly randomized mage identity, while every depth is consistent for all players and grows more dangerous below. Combat rooms seal, spells fire automatically, and enemies, shops, loot, scores and deaths remain server-authoritative.
Death returns you to the Wellmouth with a new look while your gravestone and dropped equipment linger for other players to find. Chase both the deepest descent and the highest score, with time-to-result recorded for each.
Inkwell is an early public playtest build.
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Achievements
8 achievements
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Downward Bound
Reach Depth 2.
Locked

The Well Hungers
Defeat a creature below the Wellmouth.
Locked

Into the Well
Begin your first descent.
Locked

Five Fathoms Down
Reach Depth 5 in one descent.
Locked

Relic Broker
Buy an offering in the Quiet Reliquary.
Locked

Silence Below
Survive a sealed chamber and defeat every creature inside.
Locked

Whispered Secret
Learn a spell from a forbidden grimoire.
Locked

Where Lanterns Fail
Reach Depth 10 in one descent.
Locked
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